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About Mara Ellison

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Stage 01

Player profile

Mara Ellison

Product Designer

Stats

Class
Product Designer
Level
8 years shipping
Base
Lisbon, Portugal
Status
Open to freelance from November

Story

I'm Mara, a product designer in Lisbon. I design software the way a good game is designed: you pick it up, you get it straight away, and you want to come back tomorrow.

I started out building interactive campaigns for museums and festivals, took a note-taking app from first sketch to launch at Fieldnote, and now lead design for a live puzzle game played by two million people a month at Kiln Games.

I work close to the code. Most ideas become a clickable prototype within a day, and I stay with a feature until it's in people's hands, watching what changes and tuning from there.

Main quests

  • Game UI
  • Product design
  • Prototyping
  • Accessibility

Stage 02

House rules

Three things I bring to every project, whether it's a game shop or a settings screen.

  • Rule 01

    Teach by playing

    The best tutorials are the ones nobody notices. I design flows that show people what to do instead of telling them, so nobody needs a manual.

  • Rule 02

    Prototype on day one

    An idea isn't real until you can click it. I put rough prototypes in front of people early and let what they do decide what ships.

  • Rule 03

    Everyone gets to play

    Keyboard support, readable contrast and motion you can switch off are part of the first sketch, not a fix at the end.

Stage 03

Achievements unlocked

A few results from the work in the résumé, counted the way games count them.

  • Unlocked

    2M

    Players a month

    On the live puzzle game I design at Kiln Games.

  • Unlocked

    +14%

    Day-seven retention

    After rebuilding onboarding and the in-game shop.

  • Unlocked

    4 min

    To sell out

    A festival ticketing flow built at Northlight Studio.

  • Unlocked

    300+

    Teams on Loop Kit

    My open-source kit of accessible components.

  • Unlocked

    40K

    Surfers every morning

    Checking the Tidepool forecast before they paddle out.

  • Unlocked

    48 h

    To an audience award

    Night Market, designed, drawn and coded for a game jam.

Ready for player two?

Tell me about the game, app or idea you're working on. I read every message and reply within two working days.

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